Showing posts with label android. Show all posts
Showing posts with label android. Show all posts

Tuesday, July 19, 2011

Android AdMob & ProGuard

On most devices, using AdMob in an obfuscated application (using ProGuard) works perfectly fine. However, on a few devices (I don't know which ones), you'll get a java.lang.NoSuchMethodError and your users will be angry. Here's the full stack trace: java.lang.RuntimeException: An error occured while executing doInBackground() at android.os.AsyncTask$3.done(AsyncTask.java:200) at java.util.concurrent.FutureTask$Sync.innerSetException(FutureTask.java:273) at java.util.concurrent.FutureTask.setException(FutureTask.java:124) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:307) at java.util.concurrent.FutureTask.run(FutureTask.java:137) at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1068) at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:561) at java.lang.Thread.run(Thread.java:1102) Caused by: java.lang.NoSuchMethodError: com.google.gson.Gson.a at c.a(Unknown Source) at c.doInBackground(Unknown Source) at android.os.AsyncTask$2.call(AsyncTask.java:185) at java.util.concurrent.FutureTask$Sync.innerRun(FutureTask.java:305) ... 4 more When I first got this report I quickly realized it wasn't my fault, since I don't use gson. To cut to the chase, here's what I put in my procfg.txt to fix it (at least for now): -keep public class com.google.ads.** { public protected *; } -keep public class com.google.gson.** { public protected *; }

Friday, October 29, 2010

Android: implementing a notification service the right way

One of the key features of Android is the ability for apps to provide notifications that pop up in the status bar. I'll try to explain in this post how you should implement a Service component that polls a web service regularly to check for updates.

The first thing you need is a preferences activity, where the user can set what notifications they want and how often they want your app to check for them. This is easily achieved using a PreferenceActivity, and is not the subject of this post. If you want to learn more on how to create such an activity, click on the aforementioned link.

Once you have your preferences activity, it's time to write your Service. Here are a few key points that you should always respect. I will go into more detail on each one shortly.

  • Respect the global background data setting (I don't think a lot of apps do this).
  • Do your work in a separate thread. It can happen that your Service will run on the UI thread as one of your activities.
  • Obtain a partial wake lock when starting, and release it when you're done. If you don't do this, the system might (and will) kill your service while your background thread is running.
  • Call stopSelf() when you're done, in order to free resources.
  • Tell the system to not start your Service again if it's killed for more resources.

To explain all of these, I'll provide a skeleton Service that does everything mentioned above. All you have to do is fill in the work specific to your project:

public class NotificationService extends Service { private WakeLock mWakeLock; /** * Simply return null, since our Service will not be communicating with * any other components. It just does its work silently. */ @Override public IBinder onBind(Intent intent) { return null; } /** * This is where we initialize. We call this when onStart/onStartCommand is * called by the system. We won't do anything with the intent here, and you * probably won't, either. */ private void handleIntent(Intent intent) { // obtain the wake lock PowerManager pm = (PowerManager) getSystemService(POWER_SERVICE); mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, Const.TAG); mWakeLock.acquire(); // check the global background data setting ConnectivityManager cm = (ConnectivityManager) getSystemService(CONNECTIVITY_SERVICE); if (!cm.getBackgroundDataSetting()) { stopSelf(); return; } // do the actual work, in a separate thread new PollTask().execute(); } private class PollTask extends AsyncTask<Void, Void, Void> { /** * This is where YOU do YOUR work. There's nothing for me to write here * you have to fill this in. Make your HTTP request(s) or whatever it is * you have to do to get your updates in here, because this is run in a * separate thread */ @Override protected Void doInBackground(Void... params) { // do stuff! return null; } /** * In here you should interpret whatever you fetched in doInBackground * and push any notifications you need to the status bar, using the * NotificationManager. I will not cover this here, go check the docs on * NotificationManager. * * What you HAVE to do is call stopSelf() after you've pushed your * notification(s). This will: * 1) Kill the service so it doesn't waste precious resources * 2) Call onDestroy() which will release the wake lock, so the device * can go to sleep again and save precious battery. */ @Override protected void onPostExecute(Void result) { // handle your data stopSelf(); } } /** * This is deprecated, but you have to implement it if you're planning on * supporting devices with an API level lower than 5 (Android 2.0). */ @Override public void onStart(Intent intent, int startId) { handleIntent(intent); } /** * This is called on 2.0+ (API level 5 or higher). Returning * START_NOT_STICKY tells the system to not restart the service if it is * killed because of poor resource (memory/cpu) conditions. */ @Override public int onStartCommand(Intent intent, int flags, int startId) { handleIntent(intent); return START_NOT_STICKY; } /** * In onDestroy() we release our wake lock. This ensures that whenever the * Service stops (killed for resources, stopSelf() called, etc.), the wake * lock will be released. */ public void onDestroy() { super.onDestroy(); mWakeLock.release(); } }

You now have a Service that works as it should, awesome. But how do you start it? You use the AlarmManager, of course (I suggest you read it's documentation if you haven't already). But how and when do you schedule it? How do you handle app updates? How do you handle device reboots? Well, here are some guidelines that I hope will make answering these questions much easier:

  • Use repeating alarms so that you don't have to always re-schedule yourself in your Service.
  • Use inexact repeating alarms so that the system can group together multiple alarms in order to preserve battery life.
  • Always cancel an alarm before resetting it.
  • When receiving the BOOT_COMPLETED signal, don't immediately start your Service. This would slow down the device too much (it already has a lot of work to do when it boots). Instead, set an alarm.

What I personally do is set an alarm whenever onResume() is called on my main Activity (the one that is launched when the user clicks on the app icon in their launcher), and in a BroadcastReceiver that handles the BOOT_COMPLETED event. Here's some code to help you understand:

MainActivity.java

public void onResume() { super.onResume(); SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(this); int minutes = prefs.getInt("interval"); AlarmManager am = (AlarmManager) getSystemService(ALARM_SERVICE); Intent i = new Intent(this, NotificationService.class); PendingIntent pi = PendingIntent.getService(this, 0, i, 0); am.cancel(pi); // by my own convention, minutes <= 0 means notifications are disabled if (minutes > 0) { am.setInexactRepeating(AlarmManager.ELAPSED_REALTIME_WAKEUP, SystemClock.elapsedRealtime() + minutes*60*1000, minutes*60*1000, pi); } }

AndroidManifest.xml

<receiver android:name=".BootReceiver"> <intent-filter> <action android:name="android.intent.action.BOOT_COMPLETED" /> </intent-filter> </receiver> </application> <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />

BootReceiver.java

public void onReceive(Context context, Intent intent) { // in our case intent will always be BOOT_COMPLETED, so we can just set // the alarm // Note that a BroadcastReceiver is *NOT* a Context. Thus, we can't use // "this" whenever we need to pass a reference to the current context. // Thankfully, Android will supply a valid Context as the first parameter SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context); int minutes = prefs.getInt("interval"); AlarmManager am = (AlarmManager) context.getSystemService(Context.ALARM_SERVICE); Intent i = new Intent(context, NotificationService.class); PendingIntent pi = PendingIntent.getService(context, 0, i, 0); am.cancel(pi); // by my own convention, minutes <= 0 means notifications are disabled if (minutes > 0) { am.setInexactRepeating(AlarmManager.ELAPSED_REALTIME_WAKEUP, SystemClock.elapsedRealtime() + minutes*60*1000, minutes*60*1000, pi); } }

Finally, you've got yourself a fully functional notifications service that stops and starts whenever it should, that behaves the way the user wants it to behave and that plays nicely with the system. This took some researching, so if I saved a bit of your time, leave a comment :)

Friday, August 13, 2010

Save image in instance state (Android)

While working on an app, I had an activity that downloaded an image from the Internet and displayed it to the user (amongst other things). Because all of the data presented to the user is downloaded from the Internet, it's mandatory for me to save this data in onSaveInstanceState() and restore it in onCreate().

At first, I had a problem. I was downloading the image to a Drawable, using Drawable.createFromStream(). Now, because a Drawable is dependent on its Context, it can't be serialized or parceled.

The solution was to use a Bitmap instead, which thankfully implements Parcelable. Downloading a Bitmap is easy:

URL url = new URL("http://www.example.com/pic.jpg"); Bitmap bitmap = BitmapFactory.decodeStream(url.openStream());

Then saving it in the instance state is even easier:

public void onSaveInstanceState(Bundle outState) { outState.putParcelable("bitmap", bitmap); }

Restoring:

if (savedInstanceState != null) bitmap = (Bitmap) savedInstanceState.getParcelable("bitmap");

And there you have it, simple as pie.

Friday, July 30, 2010

Android Title Marquee

I recently wanted the title of my activity to scroll like a marquee whenever it was too long to fit in its space (because it is fetched from the net and can be pretty much anything). I didn't want to use a custom multi-line title view because that would waste screen space and because I want to preserve the native look and feel. The solution I've found is rather hackish, but it works. Here goes the code, with explanatory comments and all:

// make the title scroll! // find the title TextView TextView title = (TextView) findViewById(android.R.id.title); // set the ellipsize mode to MARQUEE and make it scroll only once title.setEllipsize(TruncateAt.MARQUEE); title.setMarqueeRepeatLimit(1); // in order to start strolling, it has to be focusable and focused title.setFocusable(true); title.setFocusableInTouchMode(true); title.requestFocus();

Thursday, April 22, 2010

Android YouTube Intent

For a long time I've wondered how to show a YouTube video to the user in an Android application. There's this awesome post published by KeyesLabs on how to create your own Activity that plays YouTube videos. It's great, and you should definitely use it. But I think you can improve on that. It would be very useful for the user to view that video in the default YouTube player installed on the device because this way they can save it (like it, rate it, save it to their profile) plus enjoy other improvements and features the official YouTube app provides (plus probably better error checking for unavailable videos and so on).

While I was playing around with the emulator, I noticed that if you try to view a YouTube video in it th browser gives an error similar to Cannot open the page at vnd.youtube:VIDEO_ID?some=other¶meters=here. This way, I learned that a VIEW intent with a data URI like vnd.youtube:VIDEO_ID will launch the official YouTube app (this was confirmed by some nice folks on IRC, as I don't have an Android device). Basically:

Intent i = new Intent(Intent.ACTION_VIEW, Uri.parse("vnd.youtube:VIDEO_ID")); startActivity(i);

Will launch the YouTube app and watch the video with ID VIDEO_ID. Couple this with the Activity on KeyesLabs' blog and the Can I use this Intent? article and you've got a winner. My final solution is:

private void startVideo(String videoID) { // default youtube app Intent i = new Intent(Intent.ACTION_VIEW, Uri.parse("vnd.youtube:" + videoID)); List<ResolveInfo> list = getPackageManager().queryIntentActivities(i, PackageManager.MATCH_DEFAULT_ONLY); if (list.size() == 0) { // default youtube app not present or doesn't conform to the standard we know // use our own activity i = new Intent(getApplicationContext(), YouTube.class); i.putExtra("VIDEO_ID", videoID); } startActivity(i); }

Wednesday, April 14, 2010

How-to: Android Favorite Button (the right way, this time)

My last blog post is about how to make a favorite button in an Android application. It is wrong, those drawables should not be used independently. Instead, the @android:drawable/btn_star resource should be used, as it is a state-drawable and contains all the possible states (checked, unchecked, checked and focused, checked and clicked, ...). The proper way to use this is:

<CheckBox android:layout_width="wrap_content" android:layout_height="wrap_content" android:button="@android:drawable/btn_star"/>

The result looks exactly like the button used in Android's Contacts application when viewing a contact (upper-right corner).

Man, that took some digging.

Monday, April 12, 2010

Android Favorite Button

I love Android. What I hate about it, though, is that they don't tell you how to make standard-looking UIs. For example, I had to dig through source codes to find the @android:style/ButtonBar style that you can use as the style on pretty much any layout (RelativeLayout, LinearLayout, etc.) which provides a nice background graphic for your button bars. Anyway, today I discovered another such hidden feature – a star drawable that can be used for favorite buttons. However, I still don't understand a thing: there's btn_star, btn_star_big_off and btn_star_big_on. One would think "how do I get btn_star_on then?", but then one would realize btn_star and btn_star_big_* are the same size (all of these are in @android:drawable/). In short, to create a favorite button/image, use: <ImageView android:src="@android:drawable/btn_star_big_off"/> <!-- or, if you want the button-like background and borders (although I prefer the ImageView version) --> <ImageButton android:src="@android:drawable/btn_star_big_on"/>

Thursday, September 24, 2009

Android Market Share

@wbm Agreed that android needs more market share before you should care.
Do you think that's true? I beg to differ. Getting your foot in early can earn you recognition on a new platform pretty easily. Let me explain: if you were to develop some awesome app for the iPhone right now, you would find it at the bottom of an over saturated App Store, amongst mostly mediocre products which no one bothers to browse. Most iPhone users just install Facebook, some Twitter client and a couple of silly games. Instead, the Android Market is hungry for new apps (not only because it's new, but also because of the emphasis that Google puts on third-party development and the general openness of the platform), and getting a head start can really make a difference. Your application gets a lot more exposure on the Android Market and the chances of it becoming a hit later are much more increased. Sure, it's a bit more risk, but I think it's worth it.

Tuesday, September 22, 2009

Java: parse XML from the web smartly

Up until recently, I used to fetch the entire XML document before parsing it. I've found that that can be extremely unhealthy for your application, especially if you're developing on Android, where resources are scarce and the GC is very unforgiving. The optimal way to parse XML is to parse it while it's loading, so that resources are freed much more efficient. Here's a snippet of code that demonstrates how to do this: URL oUrl = new URL(sUrl); SAXParserFactory spf = SAXParserFactory.newInstance(); SAXParser sp = spf.newSAXParser(); XMLReader xr = sp.getXMLReader(); MyXMLHandler handler = new MyXMLHandler(); xr.setContentHandler(handler); xr.parse(new InputSource(oUrl.openStream()));
Syntax Highlighting by Pygmentool
This way, XML is parsed as it comes in, and the application is much faster and smoother. Also, if you don't parse the whole XML this is an even greater improvement, because you can stop parsing when you have enough data (by throwing a SAXException) and it will even stop loading data, which results in faster load times and less bandwidth usage.

Monday, September 14, 2009

SVN for an Android project

I've started working on the Android project, and I'm using SVN as my version control system (I'm the only one working on it, so I'm actually using it more as a backup and for keeping track of things). A small tip when doing this is to not simply add everything in your project directory to the repository. In one word, don't run: $ svn add * I did so, and three revisions later I was unable to commit anymore, because Eclipse had removed some of its automatically generated files and svn didn't know what to do with them. Here's what you have to have in your repository: $ svn ls .@1 AndroidManifest.xml TODO default.properties res/ src/ You don't need the rest.